Payton H. Wilmott
Seriously, will they ever stop making Mortal Kombat and Street Fighter? I, literally, grew up playing both games, and that was more than a decade ago. Now it's 2016, and we have Street Fighter V that dominates the PS4, and Mortal Kombat XL dominating everything else. Are they the same old fighting games we grew up on? Let's find out.
Mortal Kombat XL: 9 out of 10
So, just to make things clear to readers out there, Mortal Kombat XL isn't a new Mortal Kombat. It's like a complete version of Mortal Kombat X that came out in April 2015. This version gives all the additions that other players would have purchased for the game. This game, essentially, is a new evolution of what Mortal Kombat 9 was, with a strong emphasis on combos and air juggles. Long-time veterans like me will have to adjust play styles to make them more successful in battles. So, this is not the the same old Mortal Kombat we grew to love; it's a whole new Mortal Kombat that we will grow to love.
What's New in Mortal Kombat XL?
This game features new characters, and the pre-order bonus character, Goro, that most players got. There are also costumes for new and old characters across the board. The newest update after release also includes one new stage, the classic Pit. Also, there are some new-stage fatalities, including the ability to unleash Kraken on the Kove stage.
Super Street Fighter V: 8.5 out of 10
In a shocking turn of events, this game is only available on the PS4. This is a first for any Street Fighter to be exclusive to a console. The graphics has been overhauled and looks amazing. Capcom has introduced a healthy share of new characters and some long-lost ones to the fighting series. It's fun to play, but many will complain that there isn't much to do in the game, considering how much it costs. This is only true if you value content over quality. As for Street Fighter veterans, this game has all the moves we learnt as children, but now they've added new ways to integrate them in combos.
What's New in Street Fighter V?
In a strange twist of fate, Street Fighter is now geared towards manual combos and cross-up combos. V-Skills and V-Triggers serve as the foundation of each character's play style, and newcomers can put together their own mix around these techniques to get their feet wet.
The story mode for this game is on the weak side, however, despite more narrative being present than in any other Street Fighter. The cut scenes are hand-drawn slide shows with voiceover, and each character's story currently consists of two to four single-rounds of fights. Any player with basic skills in the game will be able to finish every story mission in about an hour. There is nothing much else to do but play ranked matches or play against friends locally or online.
The young don't understand the struggles from back in the days, when an uppercut was the longest combo needed in Mortal Kombat. Everything these days has to be jumbled up with combos and super move linkers and stuff.